The iOS puzzle game Socioball is an unusual
thing - a premium indie mobile game, made in India. Developer Yellow Monkey
Studios wouldn't have it any other way, but although that's a laudable stance,
it doesn't really say much about how good or bad the actual game is. To find
out, we asked the developers for a copy and took the game for a spin.
Does Socioball really deliver a premium
experience in a marketplace where you can get hours of fun without spending a
rupee? That's what we want to find out.
Art
When we first fired up the game on an iPad 3, we were impressed with
the art. Socioball has an eye-pleasing colour scheme that is a departure from
some of the garish work we've seen made in India. The game features a
quadrilateral floor of tiles and your goal is to guide a ball from the starting
tile to a destination tile. The ball, start tile and destination tile are all
blue, which marks them out clearly against the other tiles, which are white.
The top corner of the playing space looks
like it has been skewed a bit to make it easier to see and control on
touchscreen devices. This slight bit of asymmetry did irk us initially but as
we played the game, it stopped bothering us and we understood its utility in
terms of making corner tiles easy to access.
The game has a minimalistic look that fits
in with the puzzle solving genre. The developers told us that they were
"sold on the minimal look" because they don't have any artists who
can create highly detailed artwork. While that may sound like a compromise, if
you play the game you will see that the developers have taken care to ensure
that the art appears polished. The tiled floor has a shadow hovering below,
which makes it feel like a floating world. The special tiles that act as
powerups have also been designed well. The animations are smooth - the way the
ball moves, jumps or teleports feels seamless and we didn't spot any lag
either.
Gameplay
The basic idea in Socioball is simple -
just guide the ball to the destination tile. Different tiles affect the movement
of the ball in various ways and the puzzle lies in figuring out how it all
comes together. There's no story, but it is a puzzle game and so long as the
puzzles are challenging, the lack of a story won't bother anyone much. The
first few levels of the game are an expanded tutorial. Playing these levels
will teach you about the different kind of tiles available in the game and what
each one of them does. The problem is that the first 14 levels just teach you
the basics, so you spend nearly a quarter of the game just learning how to
play. Each level starts with some holes in the tiled floor and some tiles
waiting outside the arena. You can place these tiles on the grid, to guide the
ball to its destination.
The most important tiles are the ones that
make the ball turn. These will be vital throughout the game and you'll have to
find creative ways to make the ball go where you want it to. You won't always
find the kind of tiles you want so you will have to find creative uses for
tiles to solve some puzzles. Other tiles let you make the ball jump, teleport,
and even erect walls to make the ball move in the opposite direction.
The concept is simple and forms a solid
base for the game but the fun gets over too quickly. There are a total of 60
levels, and 14 are just tutorials, so Socioball feels really short as a result.
While the developers plan to keep adding new levels for free every week, it
would have been better to have more levels to play right off the bat.
At times we could solve puzzles just by
looking at the tiles available and placing them in obvious positions. For
instance, in one level there were four holes in four corners of the tiled
floor. There were four turning tiles available. We placed them in these slots
and the puzzle solved itself. But there were other times when we took a lot
longer to clear a level because the solution involved using tiles in a creative
way. We finished the game in around four to five hours, but we had to take
breaks to clear quite a few puzzles. After the break, we often found ourselves
approaching the puzzle from a different angle and that helped us get past these
levels.
Each level has a name that tells the player
about the nature of the puzzle. There are many movie references in level names
and sometimes thinking about the level name did point us towards a solution to
puzzles we couldn't solve immediately. This level naming gives the game a bit
of personality, something which reminded us of the smash-hit indie game VVVVVV.
You can also create levels in the game by
tapping the pencil icon on the bottom left. The process of level creation is
easy. You just drag various tiles to the floor and decide how you want the ball
to reach the destination. As soon as you finish making a level, the game logs
in to Twitter to let you share it. You can also search for puzzles posted by
others. Tapping the image of puzzles posted by others creates that level in
your copy of Socioball. To make the most of this game, you have to let it
access your Twitter account. If you skip that, you are skipping the fun
"socio" half of the game.
Missed opportunities
However, not all is perfect with Socioball.
While we enjoyed playing the game, we felt that the game could have used a few
elements to improve it further. The game has nice sound effects, but no
soundtrack. The game asks you to solve puzzles in near silence. Some players
may like this, but we strongly feel that a good soundtrack adds a lot to a
game. Some of last year's best iOS games such as Threes! and Monument Valley had great soundtracks
that were essential to the experience. Socioball would have been a better game
with some good background music.
From a gameplay standpoint, we felt that
Socioball lacks replay value. Once you've solved a puzzle, you aren't likely to
play it again. One way to address this is to add another way to solve each
puzzle. If each level has two possible solutions then you'd be playing the game
for longer and enjoying it more as well. This is a well-designed premium game
and some replay value would add a lot to it.
Conclusion
Since the developers have promised free
level updates, Socioball is a game will get better with time. In terms of
production, Socioball feels like a high quality game that could have come from
anywhere in the world. That it is an indie game made in India makes it even
more interesting. We feel Socioball is a challenging puzzle game that's well
worth the asking price of Rs. 190.
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